feat: initial romm web ui architecture, bento grids, and spatial gamepad bindings

This commit is contained in:
roormonger
2026-03-23 15:31:41 -04:00
commit 9e8f148a10
40 changed files with 9935 additions and 0 deletions

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import React, { createContext, useContext, useEffect, useState } from 'react';
type InputMode = 'mouse' | 'gamepad';
interface InputModeContextType {
mode: InputMode;
setMode: (mode: InputMode) => void;
}
const InputModeContext = createContext<InputModeContextType | undefined>(undefined);
export const InputModeProvider: React.FC<{ children: React.ReactNode }> = ({ children }) => {
const [mode, setModeState] = useState<InputMode>('mouse');
const setMode = (newMode: InputMode) => {
if (newMode !== mode) {
setModeState(newMode);
}
};
useEffect(() => {
// Spatial Engine Override
if (mode === 'mouse') {
document.body.classList.remove('gamepad-active');
} else {
document.body.classList.add('gamepad-active');
}
}, [mode]);
useEffect(() => {
const onMouseMove = () => {
setMode('mouse');
};
const onMouseDown = () => {
setMode('mouse');
};
window.addEventListener('mousemove', onMouseMove, { passive: true });
window.addEventListener('mousedown', onMouseDown, { passive: true });
return () => {
window.removeEventListener('mousemove', onMouseMove);
window.removeEventListener('mousedown', onMouseDown);
};
}, []);
return (
<InputModeContext.Provider value={{ mode, setMode }}>
{children}
</InputModeContext.Provider>
);
};
export const useInputMode = () => {
const context = useContext(InputModeContext);
if (context === undefined) {
throw new Error('useInputMode must be used within an InputModeProvider');
}
return context;
};